In crazy mode at least, this isn't so bad once you've got passed the early rooms. I think they were only showing up in altar rooms, so I'd avoid those initially and ensure I had a fully fed team before entering, as the armour and damage reductions can really set you back and cascade. If that's not capable of taking one out, it can be up to 1k almost AoE damage, so shooters are spread out and usually 1-2 die, which is ok so long as the next room isn't the same enemy and you get to a shop room in time to restock. I've had some success with 5 shooters for the 70% attack speed buff with the added attack speed mutation and armor mutations maxed out ASAP and them with some heavy hitters. I've been playing the crazy mode lately and if unlucky before getting some altar rooms or additional tokens (despite the 800+ headstart), you're kind of forced early on to build a large army capable of taking some hits from their attack or able to take at least one out before the burrow attack. They're still quite capable of wiping out an army that otherwise seems invincible/untouched by pretty much everything else encountered up to that point.
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